I’m currently working (very slowly) on a real-time web based game. When I say real time, I don’t just mean this isn’t turn-based; I mean actions take a significant amount of time to pass in order to complete, ranging from a few minutes to many hours; there’s even a day-long and week-long event.

It’s loosely based on World of Warcraft‘s mission table, with a Traveller and Star Trek theme. I envisage players being able to send crew members off on away mission style adventures, with resource gathering and trading on the side. So far, it’s been a learning exercise for me. I’m using Bootstrap for the first time, and writing a lot of new Javascript. There’s still a lot to do; and the 7 Day Roguelike Challenge for 2018 is coming up,  so I don’t imagine it’ll be done anytime soon, but that’s okay.

Here’s a bit of a UI mock-up, showing some crew members:

I bought a sprite sheet from Oryx Design Lab, so I don’t have to worry about artwork. Pretty pleased with how it’s shaping up so far!

Real-time game making
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